Please Be Advised

I am not available for work, of any kind -- and while I would love to provide an insightful response to all messages received, the reality is that it just isn't possible given time constraints and personal goals.  

-Jeremy

         

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Reel

WELCOME TO VERSION 5.0!


Photo courtesy of Jared Cheshier

"How much of the work on your site was actually created by you?"*

Just about all of it!  Herein you will not find official trailers, screenshots, marketing materials, or artwork of any kind which wasn't of my own volition; all imagery, motion pictures, tutorials and ridiculous photos featured on this domain are exclusive to JeremyRomanowski.com and should be handled with extreme care.

* I'm not exactly sure when this question first began showing up in my inbox, but since launching version 5.0 of this site it has become a regular-enough occurrence to issue some sort of statement.

It wasn't until 2011 when I caught my first big break in the game industry as one of the co-founders of Camouflaj.  During the 4 years that followed I helped lead the artistic development of the République series and shipped 4 major releases in the process. The first 3 installments of the République series and the remastered PC version: 

Following the Oculus DK1 release (and my first mind-blown experience with an HMD) I caught the VR bug and made the jump to VR/AR applications. Early in 2015 I teamed up with the Seattle-based VR startup Presence Labs to develop a music-driven VR visualizer application for the Samsung GearVR titled Groovr (which is available now!)

Following Groovr, I was fortunate enough to land a great opportunity which allowed me to design, prototype, and iterate the visual design of an Augmented Reality OS (now included in the latest demo reel below, around the 2-minute mark).

On the 25th day of October 2016, Jeremy transcended his earthly identification and became a citizen of Pluto.

ATTENTION: I AM NOT AVAILABLE FOR WORK OF ANY KIND.  

Demo Reel

Note: Reflection volume gap at 1:56


Discipline & EXpertise

  • Unity 3D Engine
  • Particle Systems
  • OS Prototyping (AR)
  • Real-time Rendering
  • Pipeline Development
  • Technical Presentations
  • Web Design/SEO
  • HTML/CSS Generalist
  • Vector Illustration
  • Content Management
  • Advertising/Marketplace
  • Technical Art/Direction
  • 3Ds Max Generalist
  • Experimental FX
  • In-Engine Prototyping
  • High-Res Sculpting
  • Texturing/Illustration
  • UX Prototyping
  • Tutorial/Guide Authoring
  • Interface Prototyping
  • Story Boarding
  • Copy Writing
  • Android/iOS Games
  • Lighting/Lightmapping
  • Phys-Based Materials
  • Scene & Asset Optimization
  • Device Profiling
  • Post FX & Color Grading
  • World/Experience Building
  • Mobile Device Optimization
  • Video Editing/VFX
  • Podcast Hosting
  • Contractor/Vendor Management