Please Be Advised

I would love to provide an insightful response to all messages received, the reality is that it just isn't possible given time constraints and personal goals.  

-Jeremy

         

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UX / UI

UX/UI

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Quasar AR/VR Application

The following user flow and visual design mockups are taken from the UX article for the Quasar AR/VR (iOS/Vive) avatar creation application, for full context visit the Quasar User Experience article.


Communicating Presence UX Strategy

I authored the following infographics prior to beginning work on social AR/VR applications. It’s more or less a broad but shallow dive on the conceivable UX problem-spaces to explore if I were to sign on to the project. Looking back at these, now 5+ years later, there is a lot of unnecessary repetition.


Note: The below projects are all 10-15 years old at this point. I generally wouldn't include projects this old on my site, but I am most interested in design roles these days so I am keeping them public until I have more projects to replace them.

REPUBLIQUÉ: OMNIVIEW

I produced this interaction design mockup for the team at Camouflaj during pre-production of Republiqué. The feature itself behaves similarly to the "detective mode" found in the Batman Arkham series (i.e. it behaves as an x-ray vision filter to highlight hidden functions and features of the game world.)  In the case of Republiqué, this feature was used for hacking the surveillance system in a variety of fashions.  As for construction: I modeled the gray-box environment in 3DsMax, then rendered each element to a separate layer, imported to After Effects where I implemented all effects and animations for the final composite seen here.

Press and hold activated radial menu. The primary goal was to make the player feel as if they are a hacker, of sorts, and make the process of taking over the network as visceral an experience as possible. There are quite a few problems with this design, both visual and interaction wise, but I still think it’s worth including until I replace it with newer, better samples.

Icons of proposed player abilities of the République series.


HEINZ FIELD FAN LINK

Fan Link is pretty neat.  Simply put, Fan Link is a sporting event companion app intended to both personalize and enrich the experience of fans visiting Heinz Field as well as streamline point-of-sale operations.  I began the project by generating half a dozen UI concepts in Photoshop, each with a proposed user flow.  After some deliberation we landed on the above design, with a few tweaks.  I then translated the interface from Photoshop bitmap to vector and built the entire front-end in Adobe Flash, along with some ActionScript behaviors as well.


Note: It appears the webhost for the live versions of the following projects is currently in a data migration — some or all links may not work until they have completed their service upgrades. Also, many are flash-based, which is rapidly losing browser support.

Microsoft Search


Interface gallery


windows live messengER

Flash-based tutorials for using the latest version of Windows Live Messenger.

MSN Ad Campaigns

Flash-based ads for various MSN content banner advertisements.

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