UX / UI
UX/UI
Octopii Social (iOS/Android App)
A deep dive on Octopii Social is coming soon!
Check it out on the App Store and find out more information on the Octopii Social website!
Octopii Social on the App Store
Microsoft AR Copilot Exploration
My rendition of the Microsoft AR Copilot experience.
Software: Unity / 3Ds Max / Figma / Photoshop / After Effects / Audacity / Microsoft Speech Studio
Visual / Motion Design exploration:
Quasar iOS Avatar Builder
More information about the UX/UI of Quasar can be found at the Quasar User Experience article.
Communicating Presence UX Strategy
I authored the following infographics while working on social AR/VR applications. It’s more or less a broad but shallow dive on the conceivable UX problem-spaces to explore. Looking back at these, now 5+ years later, there is a lot of unnecessary repetition.
Note: The below projects are all 10-15 years old at this point. I generally wouldn't include projects this old on my site, but I am most interested in design roles these days so I am keeping them public until I have more (non-confidential) projects to replace them.
REPUBLIQUÉ: OMNIVIEW
I produced this interaction design mockup for the team at Camouflaj during pre-production of Republiqué. The feature itself behaves similarly to the "detective mode" found in the Batman Arkham series (i.e. it behaves as an x-ray vision filter to highlight hidden functions and features of the game world.) In the case of Republiqué, this feature was used for hacking the surveillance system in a variety of fashions. As for construction: I modeled the gray-box environment in 3DsMax, then rendered each element to a separate layer, imported to After Effects where I implemented all effects and animations for the final composite seen here.
Press and hold activated radial menu. The primary goal was to make the player feel as if they are a hacker, of sorts, and make the process of taking over the network as visceral an experience as possible. There are quite a few problems with this design, both visual and interaction wise, but I still think it’s worth including until I replace it with newer, better samples.
Icons of proposed player abilities of the République series.