Please Be Advised

I am not available for work, of any kind -- and while I would love to provide an insightful response to all messages received, the reality is that it just isn't possible given time constraints and personal goals.  

-Jeremy

           

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Let's Get Physical: Part 3 of 3

JeremyRomanowski.com Blog

The official blog of JeremyRomanowski.com, features in-depth tutorials and essential knowledge for artists and designers. The JeremyRomanowski.com blog aims to go one step further than other sites by explaining the why just as often as the how in order to build our audience's fundamental foundations of art & design and prepare them for additive knowledge.

Let's Get Physical: Part 3 of 3

Jeremy R

Unity Asset Package & Resources


As a thank you to readers I have assembled a free Unity Asset Package which includes all 10 materials showcased in this guide, their supporting maps, and a demo scene for your perusal.  If you have a suggestion for this guide please don't hesitate to leave a comment or submit a message via the contact form.  Thanks for reading!


asset package contents

Note:  Asset package requires Unity 5.x or greater!


PBR RESources

  PBR GUIDE   // Allegorithmic

PBR GUIDE // Allegorithmic

PBR IN PRACTICE // Marmoset Toolbag

PBR Guide [Allegorithmic]

The creators of the awesome Substance Designer and Substance Painter applications have compiled a very comprehensive guide to PBR theory.  Follow the link for Volume 1 and Volume 2 in downloadable PDF format.  Read More

Calibration Chart // Unity

Working with Physically-Based Shading: A Practical Approach

Unity's official write-up on working with their default PBR solution(s).  Article contains useful calibration charts for both Metalness and Specular pipelines.  Read More

PBR IN PRACTICE [Marmoset toolbag]

Another excellent PBR resource from the creators of Marmoset Toolbag 2.  Easy read for all knowledge levels, includes theory and practice tutorials, highly recommend for PBR beginners. Read More


Part 0 of 3


Want to know why Physically Based Rendering is becoming the new standard? Start here!

Part 1 of 3


Unfamiliar with PBR?  This introduction and summary of the technology  will get you up to speed on the basics of PBR.

Part 2 of 3


Familiar with PBR and ready to start authoring your own physically based materials in Unity 5?  Start Here!

Have a suggestion?  Leave a comment or use the contact form to send a message!